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Robots have an automatic regeneration ability that repairs them after not being damaged for 10 seconds. This damage system model permits complex engineering techniques in the areas of damage distribution and redirection. To destroy a robot, 75% of the robot's total CPU must be destroyed. The game features a part-based damage system. After a bot passes 2000 CPU it becomes a Megabot, which can only join Custom Games and Play vs AI gamemodes.
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Different chassis and hardware blocks consume different amounts of CPU. The player's CPU limit does not increase as they level up. Players are given the freedom to build and customize their robots in any way they like, as long as it does not exceed their in-game CPU limit (2000). The tech tree was added on June 19, 2018, this allows players to get the different parts that they want instead of them being randomly given parts via crates. Currently, no player can achieve a level over 10,000. The more Experience a player can get in a match, the more Robits they earn. After that date, they were removed and instead players could only get Robits. Before June 19, 2018, players could also get items from crates. Items are unlocked by spending Tech Points in the tech tree. Robits are used to buy parts, community-made robots or new garage slots. Robocraft uses "Robits" and "Tech Points" as its currency.
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Players have the option to play multiple game modes that offer different experiences, for example, Player Vs AI, Brawl and custom games. Robocraft is a "build, drive, fight" game where players build their robots from building parts.
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